AoeStats
← Negro Raymundo

Arena

508581285Analyzed
3v3 RM · 11d ago on Sep 23, 2026· 46m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1775
+13
🇨🇴 Bohemians · Colombia
1731
+15
🇨🇴 Persians · Colombia
1670
+17
🇺🇾 Varangians · Uruguay
1807
-19
🇺🇾 Teutons · Uruguay
1720
-16
🇺🇾 Bohemians · Uruguay
1576
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 2,615 9:30 13:29 28:22 ⛏ Fast Castle
50 2,325 11:06 19:11 29:58 ⛏ Fast Castle
49 2,251 8:35 24:40 30:57 ◆ FC into Fast Imp
46 2,139 9:49 13:56 28:00 ⛏ Fast Castle
42 1,935 8:05 22:38 33:28 ⚔ Towers FC
29 1,353 8:30 21:34 28:15 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
31,565 16,060 14,770 3,100 65,495 70,502
22,130 18,169 14,675 3,995 58,969 64,390
20,310 17,180 6,335 4,235 48,060 49,131
10,235 9,300 8,725 2,000 30,260 32,222
8,030 12,161 6,860 2,010 29,061 31,270
11,805 8,110 5,900 2,200 28,015 30,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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