AoeStats
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Arabia

510359747Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 74m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Byzantines · Austria
765
+16
🇦🇹 Italians · Austria
751
+16
🇪🇸 Varangians · Spain
776
-16
🇩🇪 Khmer · Germany
748
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,939 10:45 17:13 41:51 ⛏ Fast Castle
29 2,134 11:10 21:17 43:51 ⚔ Scout Rush
28 2,080 9:20 24:00 40:36 ⚔ Scout Rush
16 1,168 10:56 23:22 40:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,665 19,585 14,025 3,000 101,275 103,386
25,980 15,228 23,345 3,500 68,053 78,831
14,800 19,080 5,745 1,500 41,125 45,408
10,580 13,662 11,215 1,500 36,957 37,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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