AoeStats
← 乳不巨何以聚人心

Nomad

509972609Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 44m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bengalis · Hong Kong SAR China
1138
+13
🇭🇰 Malians · Hong Kong SAR China
1121
+14
🇲🇽 Varangians · Mexico
1093
-14
🇦🇷 Celts · Argentina
1060
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,511 13:05 17:06 — ⛏ Fish Boom FC
31 1,366 14:09 20:49 37:03 ⛏ Fish Boom into Galleys FC
30 1,358 13:37 28:13 — ⚔ Fish Boom into Galleys into Fire Galleys into Towers FC
29 1,299 13:34 21:53 39:32 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,255 11,985 7,695 1,700 35,635 37,828
11,000 13,046 6,390 2,250 32,686 37,360
9,725 10,189 4,530 2,525 26,969 32,948
9,745 5,030 4,590 930 20,295 21,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.