AoeStats
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Lombardia

509875011Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 47m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1187
+13
🇨🇳 Portuguese · China
1168
+13
🇧🇷 Britons · Brazil
1167
+14
🇧🇪 Wei · Belgium
1132
+15
🇭🇰 Danes · Hong Kong SAR China
1188
-17
🇹🇼 Persians · Taiwan
1126
-14
🇹🇼 Byzantines · Taiwan
1077
-12
🇹🇼 Huns · Taiwan
1059
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,298 11:50 16:11 31:29 ⛏ Fast Castle
37 1,748 10:52 19:53 37:01 ⛏ Fast Castle
33 1,567 12:43 17:47 36:50 ⛏ Fast Castle
29 1,361 10:42 19:21 35:17 ⚔ Scout Rush
25 1,198 10:41 21:32 40:28 ⚔ M@A FC
25 1,186 12:22 16:26 34:58 ⛏ Fast Castle
24 1,164 11:02 18:31 36:00 ⛏ Fast Castle
23 1,115 11:44 20:31 40:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,380 16,627 14,760 3,085 64,852 73,071
28,185 18,059 11,175 2,765 60,184 68,081
21,615 12,910 15,305 1,980 51,810 61,159
18,145 18,526 11,225 3,330 51,226 61,247
20,940 15,260 10,220 3,430 49,850 72,348
22,845 14,189 9,195 1,065 47,294 53,393
19,495 14,720 9,010 3,200 46,425 52,823
19,725 11,025 7,155 3,760 41,665 44,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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