AoeStats
← Corsica

MegaRandom

508979108Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 15m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1440
+13
🇦🇷 Persians · Argentina
1428
+14
🇦🇷 Wei · Argentina
1422
+14
🇦🇷 Georgians · Argentina
1407
-15
🇨🇦 Dravidians · Canada
1369
-13
🇧🇦 Japanese · Bosnia & Herzegovina
1359
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 854 10:03 — — ⚔ Scout Rush
48 763 11:02 — — ⚔ Archer Rush
44 690 11:17 — — ⚔ Scout Rush
37 584 11:04 15:12 — ⛏ Fast Castle
27 417 12:04 — —
27 422 11:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,150 3,610 1,180 0 9,940 10,023
5,335 3,410 50 0 8,795 8,956
6,250 2,399 50 0 8,699 9,565
5,500 2,183 250 0 7,933 8,463
4,530 2,695 250 125 7,600 8,483
3,830 2,524 50 0 6,404 7,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.