AoeStats
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Arena

510520029Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 46m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
946
+13
🇻🇳 Huns · Vietnam
868
+16
🇨🇳 Danes · China
759
+22
🇨🇳 Bengalis · China
901
-51
🇭🇰 Turks · Hong Kong SAR China
900
-18
🇭🇰 Vietnamese · Hong Kong SAR China
859
-16
🇨🇳 Mongols · China
851
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,463 10:28 13:58 28:09 ⛏ Fast Castle
32 1,481 10:54 14:28 27:06 ⛏ Fast Castle
16 758 10:10 22:45 35:08 ⛏ Fast Castle
16 747 10:55 16:14 33:10 ⛏ Fast Castle
15 700 12:07 17:07 29:44 ⛏ Fast Castle
13 631 10:11 16:55 31:22 ⛏ Fast Castle
12 547 11:19 17:13 34:13 ⛏ Fast Castle
11 535 10:52 23:18 35:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,905 12,235 12,605 1,750 52,495 82,450
26,345 9,980 14,995 950 52,270 66,939
19,270 18,610 13,225 950 52,055 69,716
15,905 7,600 6,365 950 30,820 35,807
11,370 10,005 5,640 2,825 29,840 42,960
9,345 10,990 4,590 1,850 26,775 34,531
10,850 8,410 4,120 880 24,260 30,460
9,450 10,125 2,335 1,710 23,620 26,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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