AoeStats
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Oasis

509867945Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 34m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
710
+18
🇨🇳 Saxons · China
696
+18
🇨🇳 Khmer · China
691
+19
🇷🇺 Goths · Russia
691
+19
🇨🇳 Jurchens · China
811
-22
🇨🇳 Huns · China
791
-20
🇸🇪 Ethiopians · Sweden
718
-17
🇹🇷 Turks · Türkiye
673
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 941 9:57 14:58 30:47 ⛏ Fast Castle
25 855 13:19 18:48 — ⛏ Fast Castle
24 835 11:42 16:00 32:17 ⛏ Fast Castle
21 741 12:23 19:31 — ⛏ Fast Castle
15 530 10:31 15:04 — ⛏ Fast Castle
15 526 19:35 — —
12 399 12:45 21:38 — ⛏ Fast Castle
11 395 13:42 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,830 10,626 4,075 1,800 34,331 41,184
16,570 8,275 3,825 1,700 30,370 32,125
11,750 8,555 1,750 1,600 23,655 28,017
10,135 9,245 1,815 960 22,155 26,654
7,035 4,883 1,215 1,655 14,788 16,566
3,875 2,320 920 2,150 9,265 9,662
4,240 3,420 100 0 7,760 14,897
2,620 1,570 50 0 4,240 5,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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