AoeStats
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Arena

509623717Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 48m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
846
+16
🇩🇪 Franks · Germany
801
+17
🇩🇪 Britons · Germany
800
+17
🇺🇦 Slavs · Ukraine
849
-17
🇩🇪 Lithuanians · Germany
837
-17
🇮🇳 Aztecs · India
814
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,497 11:19 19:34 33:27 ⛏ Fast Castle
20 967 10:15 17:10 32:44 ⛏ Fast Castle
19 933 10:18 23:19 36:14 ⚔ Skirmisher Rush
18 846 10:24 20:16 33:43 ⚔ FC into Archers
17 823 11:34 19:27 34:42 ⛏ Fast Castle
12 589 10:57 21:40 35:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,085 19,525 9,505 1,610 46,725 53,447
17,840 13,850 8,760 4,170 44,620 50,214
19,030 13,109 9,870 2,155 44,164 52,422
18,360 15,945 5,520 1,805 41,630 45,171
15,000 12,475 6,910 1,600 35,985 42,030
16,240 14,565 3,490 1,250 35,545 38,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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