AoeStats
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Arena

509999275Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 46m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
985
+14
🇺🇸 Spanish · United States
958
+44
🇧🇷 Varangians · Brazil
953
-15
🇧🇷 Cumans · Brazil
929
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,781 10:48 14:55 37:07 ⛏ Fast Castle
24 1,096 12:02 18:39 45:10 ⛏ Fast Castle
20 906 9:42 26:42 — ⚔ Towers FC
15 702 10:50 14:39 38:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,595 13,880 6,420 2,775 41,670 43,766
13,235 8,475 6,410 975 29,095 31,859
12,050 5,115 7,185 1,300 25,650 27,782
7,255 8,714 1,145 1,150 18,264 23,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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