AoeStats
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Oasis

509991933Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 51m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
1050
+13
🇩🇴 Varangians · Dominican Republic
1046
+13
🇷🇺 Celts · Russia
1033
+14
🇧🇷 Magyars · Brazil
1027
-15
🇧🇷 Varangians · Brazil
982
-13
🇧🇷 Cumans · Brazil
956
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,219 10:39 28:04 45:04 ⚔ Scout Rush
21 1,047 12:46 29:36 41:12 ⚔ Scout Rush
18 925 9:51 25:36 — ⚔ Scout Rush
16 822 12:50 24:37 49:11 ⚔ Archers into Skirms
14 694 9:48 30:53 39:16 ⚔ Towers FC
13 687 10:26 29:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,730 10,542 8,635 1,005 38,912 46,910
17,380 8,331 7,430 2,355 35,496 46,496
14,525 12,727 4,915 3,130 35,297 38,914
8,025 7,890 2,430 2,025 20,370 26,061
9,985 4,440 4,545 375 19,345 22,012
11,130 4,710 945 125 16,910 17,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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