AoeStats
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Lombardia

509777121Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 47m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
1031
+14
🇨🇦 Gurjaras · Canada
968
+17
🇧🇷 Varangians · Brazil
998
-16
🇧🇷 Cumans · Brazil
969
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 975 10:07 30:09 — ⚔ Tower Rush
17 822 11:10 21:48 — ⚔ Scout Rush
17 796 9:42 19:26 — ⛏ Fast Castle
14 678 11:17 24:46 42:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,010 7,610 7,925 1,750 34,295 36,127
11,515 10,875 6,625 1,700 30,715 38,502
10,600 10,393 2,670 1,125 24,788 30,616
12,330 4,923 5,975 850 24,078 25,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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