AoeStats
← Nahrimed

Black Forest

509622002Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 61m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
689
+12
🇦🇺 Ethiopians · Australia
634
+14
🇨🇳 Sicilians · China
558
+17
🇺🇸 Bohemians · United States
482
+20
🇹🇷 Franks · Türkiye
630
-18
🇩🇪 Malians · Germany
586
-16
🇺🇸 Saxons · United States
559
-15
🇹🇷 Vietnamese · Türkiye
545
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,428 16:04 18:51 34:35 ⛏ Fast Castle
15 931 15:23 20:21 36:19 ⛏ Fast Castle
15 937 16:24 25:10 38:39 ⛏ Fast Castle
14 862 10:22 23:24 36:58 ⛏ Fast Castle
11 656 16:42 23:03 30:46 ◆ FC into Fast Imp
9 568 15:01 26:36 38:02 ⛏ Fast Castle
9 585 16:50 24:04 38:32 ⛏ Fast Castle
9 567 12:02 22:05 34:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,930 26,230 21,690 4,400 86,250 108,971
31,705 29,411 16,565 3,090 80,771 92,751
20,100 32,874 19,350 1,425 73,749 115,467
27,570 8,591 23,870 2,060 62,091 67,866
31,785 16,471 9,230 950 58,436 69,447
19,745 17,670 15,430 3,610 56,455 62,192
13,595 21,235 15,585 1,800 52,215 68,861
18,305 10,099 8,745 3,960 41,109 47,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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