AoeStats
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Arena

510447462Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 50m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1119
+15
🇨🇴 Burmese · Colombia
1107
+15
🇺🇸 Saxons · United States
1106
+15
🇺🇸 Maya · United States
1100
+16
🇲🇽 Khitans · Mexico
1382
-27
🇲🇽 Turks · Mexico
1109
-16
941
-9
🇲🇽 Malians · Mexico
934
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 3,003 10:44 14:31 34:47 ⚔ FC into Archers
35 1,780 10:42 16:28 33:38 ⛏ Fast Castle
32 1,627 10:27 14:40 — ⛏ Fast Castle
31 1,574 8:56 21:25 40:01 ⚔ Towers FC
22 1,134 11:04 14:33 37:16 ⛏ Fast Castle
17 887 12:01 17:42 29:52 ⛏ Fast Castle
17 873 9:47 17:50 36:45 ⛏ Fast Castle
12 620 10:55 21:43 39:31 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,780 19,315 11,875 2,000 52,970 58,116
29,865 12,205 6,280 580 48,930 62,460
20,680 10,130 5,865 7,085 43,760 65,246
18,070 14,690 8,145 2,135 43,040 46,465
14,050 12,820 9,075 900 36,845 41,212
12,575 12,228 8,965 910 34,678 52,294
13,900 6,190 8,615 2,300 31,005 35,417
7,870 7,067 4,590 2,375 21,902 22,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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