AoeStats
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Arena

510429874Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 11m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
1200
+14
🇨🇳 Saxons · China
1187
+14
🇹🇷 Turks · Türkiye
1133
+17
🇹🇷 Byzantines · Türkiye
1070
+20
🇹🇷 Turks · Türkiye
1193
-18
🇺🇸 Shu · United States
1151
-16
🇳🇱 Vietnamese · Netherlands
1136
-16
🇨🇴 Aztecs · Colombia
1122
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 544 — — —
39 463 11:28 — —
38 445 11:00 — —
31 366 10:26 — —
26 309 11:05 — —
22 258 9:59 — —
20 236 — — —
18 214 10:29 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,850 1,255 0 0 3,105 3,742
1,900 890 0 0 2,790 3,570
1,850 700 0 0 2,550 3,823
1,550 965 0 0 2,515 3,112
2,000 350 0 0 2,350 3,424
1,250 1,005 50 0 2,305 3,365
1,350 880 0 0 2,230 3,352
1,550 445 0 0 1,995 2,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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