AoeStats
← Kamißon

Arena

508715316Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 86m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
963
+13
🇹🇷 Britons · Türkiye
946
+13
🇹🇷 Hindustanis · Türkiye
915
+15
🇹🇷 Ethiopians · Türkiye
907
+15
🇹🇷 Vietnamese · Türkiye
935
-15
🇹🇷 Franks · Türkiye
920
-15
🇹🇷 Varangians · Türkiye
851
-13
🇹🇷 Hindustanis · Türkiye
851
-13
Player eAPM Actions Feudal Castle Imperial Opening
79 6,833 11:17 15:14 37:03 ⛏ Fast Castle
40 3,443 10:47 18:32 35:53 ⛏ Fast Castle
32 2,735 12:25 17:26 34:35 ⛏ Fast Castle
27 2,359 10:07 16:57 31:46 ⛏ Fast Castle
24 2,040 12:16 17:39 25:06 ◆ FC into Fast Imp
23 1,955 11:13 21:42 37:39 ⚔ Archer Rush
20 1,759 11:11 15:52 36:49 ⛏ Fast Castle
15 1,320 11:58 17:08 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,385 51,880 21,930 6,445 127,640 155,031
46,910 58,675 11,925 3,605 121,115 132,908
42,310 36,590 12,980 2,765 94,645 114,040
37,905 16,680 33,505 2,835 90,925 135,726
24,675 40,095 16,075 3,450 84,295 90,700
43,685 19,415 18,110 2,700 83,910 97,428
30,685 20,745 16,850 3,770 72,050 77,941
16,900 30,720 19,425 4,450 71,495 181,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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