AoeStats
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MegaRandom

508911882Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 51m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Gurjaras · Russia
986
+14
🇮🇳 Maya · India
913
+17
🇩🇪 Franks · Germany
871
+19
🇨🇳 Varangians · China
867
+19
🇦🇷 Hindustanis · Argentina
1002
-19
🇪🇸 Poles · Spain
940
-17
928
-17
🇭🇺 Mongols · Hungary
903
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,503 10:33 28:03 51:10 ⚔ Scouts into Skirms
27 1,411 11:22 16:34 31:56 ⛏ Fast Castle
27 1,389 10:35 15:56 — ⛏ Fast Castle
27 1,379 11:55 18:16 35:10 ⛏ Fast Castle
26 1,323 12:08 21:58 39:27 ⚔ FC into Archers
17 848 11:55 19:11 34:01 ⚔ FC into Archers
13 660 10:36 23:54 — ⚔ Scout Rush
11 567 13:09 17:48 39:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,620 17,765 20,255 2,215 71,855 75,425
22,235 13,919 15,605 1,710 53,469 56,991
17,920 16,890 14,435 2,890 52,135 64,992
19,310 12,065 8,130 3,165 42,670 47,321
15,450 13,897 7,590 2,055 38,992 43,853
15,880 6,455 9,245 2,900 34,480 35,721
11,630 9,111 4,640 2,475 27,856 30,686
12,895 9,755 3,110 220 25,980 35,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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