AoeStats
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Arena

509991139Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 44m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1401
+9
🇦🇷 Danes · Argentina
1207
+17
🇦🇷 Bohemians · Argentina
1095
+21
1033
+23
🇵🇪 Khmer · Peru
1399
-24
🇨🇴 Danes · Colombia
1343
-22
🇵🇪 Georgians · Peru
1130
-14
🇺🇾 Portuguese · Uruguay
1014
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 2,244 9:28 12:50 31:30 ⛏ Fast Castle
39 1,765 11:00 14:02 30:02 ⛏ Fast Castle
37 1,666 9:51 14:49 40:10 ⛏ Fast Castle
32 1,430 9:35 14:32 39:24 ⛏ Fast Castle
29 1,314 9:53 16:06 34:46 ⛏ Fast Castle
29 1,283 10:28 14:49 44:45 ⛏ Fast Castle
28 1,257 11:02 15:33 34:40 ⛏ Fast Castle
13 580 12:57 33:38 — ⚔ Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,795 14,790 11,060 3,100 54,745 66,930
16,955 14,478 5,280 3,715 40,428 45,480
19,690 10,385 9,445 230 39,750 43,120
18,635 6,200 5,235 1,500 31,570 39,889
14,225 8,875 4,685 3,350 31,135 35,158
13,050 8,148 3,565 1,900 26,663 29,287
6,100 5,570 3,865 885 16,420 18,666
7,660 6,820 1,245 400 16,125 16,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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