AoeStats
← Maikel´s

Black Forest

509984629Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 16m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1295
+14
🇦🇷 Sicilians · Argentina
1207
+18
🇺🇸 Magyars · United States
1131
+20
🇦🇷 Slavs · Argentina
1421
-25
🇦🇷 Danes · Argentina
1212
-16
🇦🇷 Japanese · Argentina
1091
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 668 11:54 — — ⛏ Fish Boom FC
39 618 10:26 — — ⚔ Archer Rush
32 507 11:19 — —
29 461 10:39 — — ⚔ Tower Rush
23 364 9:01 — — ⚔ Scout Rush
22 353 14:20 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,400 2,540 865 125 5,930 6,167
3,000 1,801 330 0 5,131 6,850
2,690 1,975 50 30 4,745 4,903
2,675 1,171 125 700 4,671 4,740
3,050 1,319 50 120 4,539 5,865
1,650 1,203 0 125 2,978 3,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.