Four Lakes
507528390Analyzed1v1 RM
·
12d ago on Sep 18, 2026·
52m 17s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
[CL] Al3jandr0.magn00's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
挨打不还手
B
Feudal Age
10:11
vs 10:51
top 28%
Castle Age
27:42
vs 20:09
btm 4%
Imperial Age
—
vs 36:23
btm 0%
eAPM
66
vs 32
top 7%
First military
11:16
vs 12:45
top 30%
▲
Fast Feudal Age at 10:11 — faster than 72% of analysed players on Four Lakes
▼
Slow Castle Age at 27:42 — slower than 96% of analysed players on Four Lakes
▲
High eAPM (66) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 27:41
[CL] Al3jandr0.magn00
A
Feudal Age
9:47
vs 10:51
top 16%
Castle Age
24:15
vs 20:09
btm 13%
Imperial Age
—
vs 36:23
btm 0%
eAPM
53
vs 32
top 16%
First military
9:08
vs 12:45
top 8%
▲
Fast Feudal Age at 9:47 — faster than 84% of analysed players on Four Lakes
▼
Slow Castle Age at 24:15 — slower than 87% of analysed players on Four Lakes
▲
High eAPM (53) — top quarter of analysed players
▲
Early military at 9:08 (Militia) — earlier than 92% of analysed players on Four Lakes
▲
Town centers almost never idle — 1s across the first 24:15