AoeStats
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Oasis

507372732Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 27m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1671
+9
🇦🇷 Britons · Argentina
1543
+13
🇧🇷 Franks · Brazil
1511
-12
🇧🇷 Persians · Brazil
1472
-10
Player eAPM Actions Feudal Castle Imperial Opening
67 1,856 8:30 19:27 — ⚔ Scout Rush
65 1,802 8:05 22:06 — ⚔ Scouts into Skirms
48 1,332 8:32 22:59 — ⚔ Scout Rush
42 1,163 8:58 22:36 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,280 5,020 2,425 200 16,925 16,929
5,205 5,900 2,565 200 13,870 14,926
6,945 5,111 1,315 200 13,571 13,796
5,615 3,789 775 325 10,504 11,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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