Hill Fort
503929043Analyzed4v4 RM
·
28d ago on Sep 3, 2026·
73m 28s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 56,014 analysed team-game players on Hill Fort.
_LZ_
S
Feudal Age
10:48
vs 10:56
top 45%
Castle Age
15:24
vs 18:30
top 15%
Imperial Age
29:51
vs 36:06
top 6%
eAPM
75
vs 28
top 1%
First military
18:34
vs 18:29
btm 49%
▲
Fast Castle Age at 15:24 — faster than 85% of analysed players on Hill Fort
▲
Fast Imperial Age at 29:51 — faster than 94% of analysed players on Hill Fort
▲
High eAPM (75) — top quarter of analysed players
▼
Loom after the Feudal click (11:35) — usually safest before it
▲
Town centers almost never idle — 0s across the first 15:24
比奇堡_Gary
B
Feudal Age
10:59
vs 10:56
btm 48%
Castle Age
15:51
vs 18:30
top 21%
Imperial Age
37:35
vs 36:06
btm 38%
eAPM
32
vs 28
top 38%
First military
13:28
vs 18:29
top 17%
▲
Fast Castle Age at 15:51 — faster than 79% of analysed players on Hill Fort
▼
Loom after the Feudal click (11:50) — usually safest before it
▲
Early military at 13:28 (Archer) — earlier than 83% of analysed players on Hill Fort
▲
Town centers almost never idle — 12s across the first 15:51
逆·风
A
Feudal Age
11:19
vs 10:56
btm 36%
Castle Age
16:16
vs 18:30
top 26%
Imperial Age
33:50
vs 36:06
top 30%
eAPM
37
vs 28
top 28%
First military
17:16
vs 18:29
top 40%
▲
Fast Castle Age at 16:16 — faster than 74% of analysed players on Hill Fort
▲
Fast Imperial Age at 33:50 — faster than 70% of analysed players on Hill Fort
▼
Loom after the Feudal click (13:01) — usually safest before it
▲
Town centers almost never idle — 2s across the first 16:15
lemontree
S
Feudal Age
10:18
vs 10:56
top 27%
Castle Age
14:53
vs 18:30
top 8%
Imperial Age
35:06
vs 36:06
top 41%
eAPM
45
vs 28
top 14%
First military
21:39
vs 18:29
btm 29%
▲
Fast Feudal Age at 10:18 — faster than 73% of analysed players on Hill Fort
▲
Fast Castle Age at 14:53 — faster than 92% of analysed players on Hill Fort
▲
High eAPM (45) — top quarter of analysed players
▼
Loom after the Feudal click (9:14) — usually safest before it
▲
Town centers almost never idle — 5s across the first 14:52
Darth Maul
A
Feudal Age
11:43
vs 10:56
btm 25%
Castle Age
15:40
vs 18:30
top 19%
Imperial Age
29:50
vs 36:06
top 6%
eAPM
56
vs 28
top 5%
First military
15:43
vs 18:29
top 28%
▼
Slow Feudal Age at 11:43 — slower than 75% of analysed players on Hill Fort
▲
Fast Castle Age at 15:40 — faster than 81% of analysed players on Hill Fort
▲
Fast Imperial Age at 29:50 — faster than 94% of analysed players on Hill Fort
▲
High eAPM (56) — top quarter of analysed players
▼
Loom after the Feudal click (17:02) — usually safest before it
▲
Town centers almost never idle — 12s across the first 15:40
[CL] ~C H R I $-
A
Feudal Age
11:33
vs 10:56
btm 29%
Castle Age
16:21
vs 18:30
top 28%
Imperial Age
34:01
vs 36:06
top 31%
eAPM
42
vs 28
top 19%
First military
20:23
vs 18:29
btm 37%
▲
Fast Castle Age at 16:21 — faster than 72% of analysed players on Hill Fort
▲
High eAPM (42) — top quarter of analysed players
▲
Town centers almost never idle — 2s across the first 16:21
[CL] Al3jandr0.magn00
A
Feudal Age
10:38
vs 10:56
top 38%
Castle Age
14:36
vs 18:30
top 4%
Imperial Age
38:54
vs 36:06
btm 29%
eAPM
59
vs 28
top 4%
First military
15:32
vs 18:29
top 27%
▲
Fast Castle Age at 14:36 — faster than 96% of analysed players on Hill Fort
▲
High eAPM (59) — top quarter of analysed players
▼
Loom after the Feudal click (21:06) — usually safest before it
▲
Town centers almost never idle — 1s across the first 14:36
[CL] The Fabulous Merasmus
B
Feudal Age
11:11
vs 10:56
btm 41%
Castle Age
16:29
vs 18:30
top 29%
Imperial Age
34:17
vs 36:06
top 34%
eAPM
24
vs 28
btm 41%
First military
13:22
vs 18:29
top 17%
▲
Fast Castle Age at 16:29 — faster than 71% of analysed players on Hill Fort
▲
Early military at 13:22 (Archer) — earlier than 83% of analysed players on Hill Fort
▲
Town centers almost never idle — 7s across the first 16:29