AoeStats
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Hill Fort

503929043Analyzed
4v4 RM · 27d ago on Sep 3, 2026· 73m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
75 5,524 10:48 15:24 29:51 ⛏ Fast Castle
59 4,356 10:38 14:36 38:54 ⛏ Fast Castle
56 4,109 11:43 15:40 29:50 ⛏ Fast Castle
45 3,282 10:18 14:53 35:06 ⛏ Fast Castle
42 3,084 11:33 16:21 34:01 ⛏ Fast Castle
37 2,745 11:19 16:16 33:50 ⛏ Fast Castle
32 2,358 10:59 15:51 37:35 ⚔ FC into Archers
24 1,737 11:11 16:29 34:17 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
46,125 60,645 38,895 5,630 151,295 156,462
49,590 47,335 44,120 5,365 146,410 158,619
64,835 28,454 34,965 6,255 134,509 143,625
74,180 28,395 7,540 5,605 115,720 128,473
48,735 20,976 39,585 2,500 111,796 114,989
26,735 45,100 21,485 4,100 97,420 121,610
37,865 26,200 16,460 3,050 83,575 105,858
26,300 28,880 25,835 1,405 82,420 129,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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