AoeStats
← Mithridates VI.

Fortress

509726024Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 40m 1s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Slavs · Brazil
950
+14
🇭🇺 Cumans · Hungary
938
+15
🇲🇽 Vikings · Mexico
925
+15
🇲🇽 Khmer · Mexico
794
+20
🇩🇪 Byzantines · Germany
931
-17
🇩🇪 Romans · Germany
929
-17
🇩🇪 Saxons · Germany
891
-16
🇩🇪 Britons · Germany
864
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,529 8:35 14:13 28:48 ⛏ Fast Castle
29 1,157 8:15 19:34 30:19 ⛏ Fast Castle
25 988 7:42 11:57 29:45 ⛏ Fast Castle
21 821 7:27 15:11 26:54 ⛏ Fast Castle
19 773 10:19 13:37 32:30 ⛏ Fast Castle
19 752 9:20 14:31 34:14 ⛏ Fast Castle
18 723 6:53 12:28 32:31 ⛏ Fast Castle
14 570 7:41 17:37 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,655 12,630 9,625 850 38,760 44,323
14,860 14,001 6,710 3,000 38,571 45,933
15,545 9,535 9,220 3,100 37,400 43,467
13,445 11,565 7,440 1,700 34,150 42,446
14,535 9,275 5,235 1,750 30,795 34,104
15,995 4,630 5,120 3,450 29,195 33,146
8,950 10,475 7,545 950 27,920 39,329
8,080 6,160 2,580 1,915 18,735 20,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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