AoeStats
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African Clearing

510404031Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 57m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Berbers · Brazil
1711
+13
🇪🇨 Spanish · Ecuador
1671
+15
🇩🇪 Varangians · Germany
1611
+17
🇩🇪 Vietnamese · Germany
1578
+18
🇨🇦 Georgians · Canada
1781
-21
🇨🇳 Magyars · China
1707
-19
🇭🇺 Huns · Hungary
1549
-12
🇦🇷 Persians · Argentina
1508
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 3,468 13:25 17:26 40:42 ⛏ Fast Castle
44 2,541 11:51 24:00 44:47 ⚔ Scout Rush
43 2,439 13:22 18:54 45:41 ⛏ Fish Boom FC
38 2,197 15:31 19:58 40:28 ⛏ Fast Castle
36 2,065 14:07 17:54 37:27 ⛏ Fast Castle
35 1,986 11:31 23:47 38:56 ⚔ Scouts into Towers
33 1,910 11:13 23:47 43:18 ⚔ Scout Rush
22 1,281 12:35 21:33 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
39,710 19,829 25,375 5,450 90,364 104,863
46,895 14,905 24,860 3,180 89,840 94,192
33,010 19,469 14,850 6,155 73,484 75,169
33,245 25,062 13,335 1,830 73,472 74,855
31,915 14,811 16,070 2,965 65,761 66,903
21,610 16,313 12,645 605 51,173 54,524
15,845 14,126 5,285 4,170 39,426 41,201
7,850 4,399 950 960 14,159 14,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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