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Arena

509922504Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 57m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
743
+20
🇨🇳 Saxons · China
695
+22
🇷🇺 Slavs · Russia
831
-21
🇷🇺 Persians · Russia
831
-21
Player eAPM Actions Feudal Castle Imperial Opening
34 1,959 12:12 18:49 31:23 ⛏ Fast Castle
23 1,286 12:15 18:01 38:29 ⛏ Fast Castle
19 1,097 10:31 15:53 46:07 ⛏ Fast Castle
16 936 14:47 19:09 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,425 18,525 18,405 1,510 64,865 84,365
12,395 19,615 10,215 3,525 45,750 65,414
19,825 11,840 8,895 1,455 42,015 52,324
14,790 9,385 4,370 1,890 30,435 41,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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