AoeStats
← chpstkx

Lombardia

510184515Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 33m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1306
+15
🇺🇸 Berbers · United States
1305
+15
🇬🇧 Saracens · United Kingdom
1305
-16
🇬🇧 Khmer · United Kingdom
1268
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,526 10:49 17:07 — ⚔ Skirmisher Rush
42 1,408 9:55 27:25 — ⚔ Scout Rush
40 1,345 11:08 — — ⚔ Archer Rush
35 1,169 10:59 25:19 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,520 4,425 2,265 0 24,210 24,593
10,170 5,082 3,245 325 18,822 21,111
7,030 5,802 2,125 750 15,707 16,021
1,750 4,550 3,835 250 10,385 12,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.