AoeStats
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Nomad

509538652Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 57m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
906
+11
🇺🇸 Byzantines · United States
778
+15
🇺🇸 Franks · United States
773
+16
🇺🇸 Italians · United States
721
+17
🇨🇳 Huns · China
808
-16
🇭🇰 Spanish · Hong Kong SAR China
774
-15
🇦🇷 Vikings · Argentina
752
-14
🇹🇼 Varangians · Taiwan
751
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,612 19:47 28:33 36:16 ⛏ Fish Boom FC
17 995 15:30 24:00 42:24 ⛏ Fish Boom
16 936 17:08 24:57 43:22 ⛏ Fish Boom into Fire Galleys FC
15 843 16:40 25:32 41:01 ⛏ Fish Boom
12 715 16:22 21:12 — ⛏ Fish Boom FC
11 610 19:49 37:40 — ⚔ Skirms into Archers
11 656 18:16 28:03 44:49 ⛏ Fish Boom FC
10 550 16:06 26:11 39:34 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
19,430 35,755 11,470 4,450 71,105 71,560
14,145 20,235 8,670 4,030 47,080 58,265
19,425 10,150 10,445 2,400 42,420 48,804
10,330 16,580 10,020 3,950 40,880 46,005
16,420 12,610 7,490 3,750 40,270 63,182
15,270 8,310 8,670 2,250 34,500 44,447
8,040 6,380 1,900 2,150 18,470 21,423
8,190 4,920 2,630 0 15,740 17,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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