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Pilgrims

508622946Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 48m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
966
+14
🇹🇼 Spanish · Taiwan
954
+15
🇩🇰 Vietnamese · Denmark
934
-35
🇩🇰 Danes · Denmark
913
-31
Player eAPM Actions Feudal Castle Imperial Opening
41 2,014 12:05 19:34 36:27 ⛏ Fish Boom FC
28 1,362 12:17 26:39 45:14 ⚔ Fish Boom into Fire Galleys into Scouts into Galleys
26 1,256 12:53 29:17 43:03 ⚔ Fish Boom into Archers
24 1,182 11:31 16:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,700 17,855 13,550 2,550 50,655 54,044
12,690 19,111 9,510 2,210 43,521 48,371
14,320 13,146 5,670 2,605 35,741 39,558
11,765 9,911 4,850 750 27,276 29,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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