AoeStats
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African Clearing

510351908Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 45m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Khitans · Switzerland
1439
+14
🇨🇭 Saxons · Switzerland
1356
+18
🇳🇱 Bulgarians · Netherlands
1435
-18
🇨🇦 Burmese · Canada
1359
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,524 11:42 21:50 36:50 ⚔ Scout Rush
38 1,705 12:23 17:04 — ⛏ Fast Castle
25 1,157 12:55 19:20 36:51 ⛏ Fish Boom FC
21 975 12:51 16:47 33:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,105 11,398 12,550 1,600 50,653 55,646
17,340 15,010 8,245 2,760 43,355 44,100
14,945 11,077 7,755 950 34,727 36,619
9,350 9,531 2,990 1,080 22,951 24,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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