AoeStats
← [PSCH] R!ce

Nomad

510154088Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 48m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Varangians · Switzerland
1435
+14
🇨🇭 Portuguese · Switzerland
1424
+15
🇦🇷 Dravidians · Argentina
1408
-15
🇦🇷 Magyars · Argentina
1382
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,865 13:33 22:50 46:30 ⛏ Fish Boom into Galleys FC
55 2,641 12:26 26:56 — ⛏ Fish Boom into Galleys FC
50 2,404 12:23 23:55 45:12 ⛏ Fish Boom into Fire Galleys FC
42 2,044 16:43 24:30 43:49 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,525 14,267 9,615 3,240 44,647 44,847
15,080 12,785 8,380 2,070 38,315 41,139
14,530 12,505 7,425 1,655 36,115 36,558
10,305 12,420 3,365 2,465 28,555 29,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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