AoeStats
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Lombardia

509635366Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 12m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Magyars · Switzerland
1466
+14
🇨🇭 Malay · Switzerland
1401
+17
🇩🇪 Danes · Germany
1438
-16
🇮🇳 Burmese · India
1403
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 865 9:45 — — ⚔ Scout Rush
59 754 9:43 — — ⚔ Archer Rush
48 613 11:44 — —
42 534 10:47 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,000 1,200 250 0 4,450 4,501
2,425 1,310 50 0 3,785 3,547
1,850 1,494 280 5 3,629 3,610
1,800 905 50 0 2,755 3,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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