AoeStats
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Lombardia

509631439Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 17m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Japanese · Switzerland
1453
+13
🇨🇭 Varangians · Switzerland
1409
+15
🇨🇭 Huns · Switzerland
1384
+17
🇫🇷 Magyars · France
1412
-16
🇫🇷 Japanese · France
1400
-15
🇨🇱 Hindustanis · Chile
1369
-14
Player eAPM Actions Feudal Castle Imperial Opening
80 1,386 11:01 16:43 — ⛏ Fast Castle
66 1,139 10:03 — — ⚔ Scout Rush
62 1,079 9:58 — — ⚔ Archer Rush
56 968 9:40 — — ⚔ Scout Rush
44 764 9:16 — — ⚔ Scout Rush
38 666 10:58 16:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,850 2,390 150 0 6,390 6,767
3,335 2,401 150 0 5,886 6,080
3,575 1,822 150 0 5,547 5,994
2,435 2,015 370 125 4,945 5,698
2,500 1,510 250 650 4,910 5,243
2,750 1,324 250 125 4,449 4,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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