AoeStats
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Pilgrims

509618952Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 39m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1512
+13
🇹🇷 Tatars · Türkiye
1511
+13
🇺🇸 Aztecs · United States
1460
+16
🇨🇳 Chinese · China
1454
+16
🇨🇭 Slavs · Switzerland
1486
-16
🇮🇹 Byzantines · Italy
1474
-15
🇨🇭 Malay · Switzerland
1438
-14
🇨🇭 Saxons · Switzerland
1411
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,915 12:08 16:04 31:25 ⛏ Fish Boom FC into Galleys
37 1,462 11:54 19:27 — ⚔ Fish Boom into Towers FC
35 1,372 10:02 24:09 31:01 ⚔ Fish Boom into Towers FC
33 1,305 15:12 21:29 — ⛏ Fish Boom FC
30 1,174 8:26 22:16 — ⛏ Fish Boom into Galleys FC
30 1,179 11:40 18:09 — ⛏ Fish Boom FC
28 1,085 12:27 16:21 25:28 ⛏ Fish Boom FC
24 931 11:41 18:56 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,540 12,855 6,500 920 32,815 36,408
11,625 11,820 4,125 3,320 30,890 32,082
10,660 11,209 4,010 3,800 29,679 31,751
11,585 11,005 3,260 1,835 27,685 28,328
9,920 5,991 4,275 2,145 22,331 24,730
7,350 9,445 3,360 2,050 22,205 25,345
8,450 10,071 1,175 910 20,606 21,310
6,375 9,980 1,615 1,275 19,245 22,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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