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Lombardia

509618578Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 40m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1327
+14
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1299
+16
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1291
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1268
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🇫🇷 Malay · France
1334
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🇦🇷 Spanish · Argentina
1320
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🇬🇧 Ethiopians · United Kingdom
1289
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🇷🇺 Slavs · Russia
1214
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,534 10:10 14:30 29:30 ⛏ Fast Castle
32 1,286 12:06 16:22 32:12 ⛏ Fast Castle
31 1,270 9:40 20:05 38:10 ⚔ Scout Rush
31 1,267 11:04 15:03 32:13 ⛏ Fast Castle
29 1,188 10:48 17:34 29:09 ⛏ Fast Castle
25 1,024 11:33 16:17 28:07 ⛏ Fast Castle
22 884 11:21 15:52 28:13 ⛏ Fast Castle
21 833 12:30 16:55 32:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,555 13,193 15,570 2,320 65,638 67,467
20,825 16,621 10,185 5,545 53,176 57,733
14,700 16,789 11,580 1,610 44,679 56,516
19,585 15,774 5,970 2,950 44,279 48,044
17,605 14,004 6,895 2,520 41,024 49,100
20,575 9,585 6,570 1,645 38,375 40,270
12,920 9,416 4,715 360 27,411 31,272
12,145 7,414 4,535 2,500 26,594 29,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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