AoeStats
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Arabia

509432504Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 38m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1110
+16
🇺🇦 Vikings · Ukraine
1089
+16
🇨🇳 Varangians · China
1108
-16
🇨🇳 Spanish · China
1099
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 2,190 11:06 16:58 — ⛏ Fast Castle
45 1,729 9:09 21:46 34:50 ⚔ Archer Rush
43 1,642 9:50 24:12 — ⚔ Scout Rush
30 1,124 10:25 28:31 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,740 13,878 8,350 1,880 35,848 38,054
10,975 5,232 3,445 2,515 22,167 24,747
9,775 7,837 1,005 200 18,817 19,763
8,460 6,431 450 425 15,766 18,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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