AoeStats
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Lombardia

509424711Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 46m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Franks · Switzerland
1117
+16
🇨🇭 Magyars · Switzerland
1094
+18
🇨🇳 Varangians · China
1125
-17
🇨🇳 Hindustanis · China
1116
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,292 9:28 21:47 40:14 ⚔ Scout Rush
49 2,250 10:00 21:38 39:57 ⚔ Scouts into Archers
42 1,954 10:55 15:13 — ⛏ Fast Castle
33 1,503 9:38 24:21 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,035 9,715 14,420 850 49,020 55,901
21,140 12,869 6,485 2,985 43,479 46,321
13,320 13,390 12,865 1,510 41,085 43,439
16,410 8,925 7,095 1,025 33,455 36,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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