AoeStats
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Black Forest

509415166Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 59m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1108
+17
🇭🇷 Varangians · Croatia
1094
+18
🇨🇳 Varangians · China
1143
-18
🇨🇳 Hindustanis · China
1133
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,613 11:37 15:21 30:07 ⛏ Fast Castle
31 1,839 12:18 16:12 31:59 ⛏ Fast Castle
25 1,498 11:50 16:31 31:18 ⛏ Fast Castle
24 1,429 10:55 15:36 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,460 19,632 37,055 3,010 121,157 129,563
48,065 21,205 27,030 4,385 100,685 102,781
30,105 33,905 17,255 2,590 83,855 101,806
29,010 18,044 19,480 3,750 70,284 80,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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