AoeStats
← Edmond.

Arena

509385379Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 63m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1131
+16
🇹🇼 Teutons · Taiwan
1127
+16
🇨🇳 Varangians · China
1142
-16
🇨🇳 Hindustanis · China
1132
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,531 10:59 15:05 40:54 ⛏ Fast Castle
24 1,529 11:40 21:04 48:20
19 1,218 10:44 15:26 — ⛏ Fast Castle
18 1,119 9:56 23:51 32:26 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
59,385 22,480 31,095 1,485 114,445 116,478
40,860 18,510 25,640 3,065 88,075 92,366
31,525 18,140 17,910 3,050 70,625 84,070
9,100 7,143 765 2,500 19,508 23,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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