AoeStats
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Arena

508925104Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 26m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Danes · Spain
879
+9
🇪🇸 Bohemians · Spain
858
+10
🇪🇸 Britons · Spain
632
+18
🇷🇺 Ethiopians · Russia
741
-17
🇮🇹 Goths · Italy
724
-13
🇺🇸 Britons · United States
659
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 564 11:45 20:26 — ⛏ Fast Castle
17 442 12:01 17:16 — ⛏ Fast Castle
12 322 14:06 21:31 — ⚔ Skirmisher Rush
11 291 11:05 19:15 — ⛏ Fast Castle
10 270 11:54 21:14 — ⚔ Tower Rush
9 229 12:47 20:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,295 3,960 980 750 11,985 15,551
4,175 4,750 1,400 750 11,075 13,031
5,150 3,605 725 750 10,230 13,861
4,940 4,145 445 465 9,995 11,674
4,595 3,070 870 900 9,435 11,638
4,550 2,647 500 100 7,797 9,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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