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Baltic

510626935Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 64m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1052
+15
🇨🇿 Turks · Czechia
1046
+15
🇭🇺 Italians · Hungary
1121
-19
🇭🇺 Bohemians · Hungary
938
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 3,896 14:26 27:09 45:07 ⚔ Fish Boom into Galleys into Archers into Skirms
33 2,124 11:42 17:33 39:33 ⛏ Fast Castle
28 1,782 12:24 26:38 44:02 ⚔ M@A into Archers into Skirms
20 1,272 10:18 24:05 43:44 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,400 33,150 16,360 4,310 81,220 95,485
23,170 21,729 11,745 3,235 59,879 67,060
14,410 22,281 12,610 2,900 52,201 57,767
13,680 15,000 11,185 2,450 42,315 44,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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