AoeStats
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Nomad

507310917Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 49m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Vikings · Belgium
1419
+16
🇨🇴 Turks · Colombia
1414
+16
🇨🇭 Burmese · Switzerland
1415
-16
🇨🇭 Hindustanis · Switzerland
1415
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,340 13:15 22:16 35:47 ⛏ Fish Boom FC
38 1,881 12:56 19:56 28:13 ⛏ Fish Boom FC
38 1,879 14:50 19:33 43:40 ⛏ Fish Boom FC
32 1,558 13:49 19:32 33:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,850 22,954 14,110 1,060 54,974 56,735
16,240 15,648 12,255 5,450 49,593 51,017
14,500 14,095 6,440 1,905 36,940 38,656
11,090 14,213 9,260 865 35,428 37,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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