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African Clearing

505580438Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 55m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Berbers · Colombia
1402
+14
🇦🇷 Mongols · Argentina
1353
+16
🇦🇷 Khmer · Argentina
1350
+16
🇦🇷 Spanish · Argentina
1288
+18
🇨🇴 Vietnamese · Colombia
1469
-22
🇲🇽 Franks · Mexico
1336
-15
🇲🇽 Mapuche · Mexico
1335
-15
🇲🇽 Persians · Mexico
1244
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,680 15:16 19:12 40:04 ⛏ Fast Castle
42 2,340 11:58 31:01 50:50 ⚔ Scouts into Towers into Skirms
40 2,230 30:03 34:11 40:05 ⛏ Fast Castle
35 1,981 13:29 26:26 — ⚔ Archers into Towers
35 1,980 14:31 18:19 53:41 ⛏ Fast Castle
25 1,411 15:11 18:59 36:45 ⛏ Fast Castle
20 1,104 12:34 26:55 — ⚔ Archer Rush
17 956 23:43 30:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,525 12,980 12,335 2,350 53,190 66,050
20,280 18,100 4,210 1,450 44,040 49,473
8,000 12,055 8,100 1,635 29,790 41,937
9,700 9,657 7,175 1,180 27,712 28,729
10,175 10,975 3,675 1,140 25,965 38,147
5,495 5,645 2,245 2,275 15,660 16,645
6,105 3,545 850 400 10,900 11,135
4,770 4,198 1,065 650 10,683 10,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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