Four Lakes
503728753Analyzed4v4 RM
·
1mo ago on Sep 2, 2026·
30m 13s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 2,243,146 analysed team-game players across all maps (too few analysed Four Lakes games yet).
GAX | ERV
A
Feudal Age
9:35
vs 11:33
top 12%
Castle Age
21:44
vs 19:12
btm 31%
Imperial Age
—
vs 35:21
btm 0%
eAPM
43
vs 28
top 17%
First military
10:20
vs 17:15
top 7%
▲
Fast Feudal Age at 9:35 — faster than 88% of analysed players
▲
High eAPM (43) — top quarter of analysed players
▲
Early military at 10:20 (Scout Cavalry) — earlier than 93% of analysed players
▲
Town centers almost never idle — 1s across the first 21:44
GAX | Kareca
S
Feudal Age
8:48
vs 11:33
top 5%
Castle Age
20:52
vs 19:12
btm 37%
Imperial Age
—
vs 35:21
btm 0%
eAPM
65
vs 28
top 2%
First military
9:39
vs 17:15
top 4%
▲
Fast Feudal Age at 8:48 — faster than 95% of analysed players
▲
High eAPM (65) — top quarter of analysed players
▲
Early military at 9:39 (Scout Cavalry) — earlier than 96% of analysed players
▲
Town centers almost never idle — 1s across the first 20:52
GAX | SãoPauloFC
S
Feudal Age
9:49
vs 11:33
top 14%
Castle Age
19:49
vs 19:12
btm 45%
Imperial Age
—
vs 35:21
btm 0%
eAPM
56
vs 28
top 5%
First military
10:41
vs 17:15
top 9%
▲
Fast Feudal Age at 9:49 — faster than 86% of analysed players
▲
High eAPM (56) — top quarter of analysed players
▲
Early military at 10:41 (Archer) — earlier than 91% of analysed players
▲
Town centers almost never idle — 0s across the first 19:49
GAX | Lux
A
Feudal Age
9:09
vs 11:33
top 7%
Castle Age
23:56
vs 19:12
btm 18%
Imperial Age
—
vs 35:21
btm 0%
eAPM
80
vs 28
top 1%
First military
10:11
vs 17:15
top 6%
▲
Fast Feudal Age at 9:09 — faster than 93% of analysed players
▼
Slow Castle Age at 23:56 — slower than 82% of analysed players
▲
High eAPM (80) — top quarter of analysed players
▲
Early military at 10:11 (Spearman) — earlier than 94% of analysed players
▲
Town centers almost never idle — 1s across the first 23:55
_LZ_
A
Feudal Age
8:47
vs 11:33
top 4%
Castle Age
24:41
vs 19:12
btm 14%
Imperial Age
—
vs 35:21
btm 0%
eAPM
74
vs 28
top 1%
First military
9:50
vs 17:15
top 5%
▲
Fast Feudal Age at 8:47 — faster than 96% of analysed players
▼
Slow Castle Age at 24:41 — slower than 86% of analysed players
▲
High eAPM (74) — top quarter of analysed players
▲
Early military at 9:50 (Archer) — earlier than 95% of analysed players
ila
A
Feudal Age
9:52
vs 11:33
top 15%
Castle Age
23:36
vs 19:12
btm 19%
Imperial Age
—
vs 35:21
btm 0%
eAPM
40
vs 28
top 22%
First military
15:17
vs 17:15
top 36%
▲
Fast Feudal Age at 9:52 — faster than 85% of analysed players
▼
Slow Castle Age at 23:36 — slower than 81% of analysed players
▲
High eAPM (40) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 23:36
P4tr1ckLML
S
Feudal Age
11:01
vs 11:33
top 39%
Castle Age
15:00
vs 19:12
top 12%
Imperial Age
—
vs 35:21
btm 0%
eAPM
45
vs 28
top 14%
First military
15:14
vs 17:15
top 36%
▲
Fast Castle Age at 15:00 — faster than 88% of analysed players
▲
High eAPM (45) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 15:00
KootH.
A
Feudal Age
8:45
vs 11:33
top 4%
Castle Age
24:04
vs 19:12
btm 17%
Imperial Age
—
vs 35:21
btm 0%
eAPM
36
vs 28
top 28%
First military
9:41
vs 17:15
top 4%
▲
Fast Feudal Age at 8:45 — faster than 96% of analysed players
▼
Slow Castle Age at 24:04 — slower than 83% of analysed players
▲
Early military at 9:41 (Scout Cavalry) — earlier than 96% of analysed players
▲
Town centers almost never idle — 1s across the first 24:04