AoeStats
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503715822Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 23m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1522
+13
🇨🇴 Lithuanians · Colombia
1522
+13
🇨🇳 Wei · China
1521
+13
🇨🇴 Saracens · Colombia
1470
+15
🇨🇴 Poles · Colombia
1694
-24
🇵🇪 Persians · Peru
1384
-11
1372
-10
🇨🇱 Lithuanians · Chile
1355
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 1,295 8:45 20:29 — ⚔ Archer Rush
54 1,275 10:43 14:57 — ⛏ Fast Castle
49 1,170 8:29 20:15 — ⚔ Scout Rush
46 1,085 10:08 18:14 — ⚔ FC into Archers
40 955 9:47 20:12 — ⚔ Archer Rush
38 893 9:56 14:19 — ⛏ Fast Castle
35 827 9:54 18:24 — ⚔ Scout Rush
28 668 8:36 19:07 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,000 4,140 1,655 100 12,895 12,908
5,350 3,671 1,395 125 10,541 11,276
4,775 3,905 1,490 180 10,350 11,087
4,475 4,005 1,685 100 10,265 10,360
5,295 3,270 1,025 200 9,790 10,041
3,935 2,194 850 40 7,019 7,569
3,665 2,615 200 0 6,480 8,582
3,100 2,125 530 125 5,880 7,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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