AoeStats
← niels.degraaf

Arena

510807518Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 37m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
999
+16
🇪🇸 Spanish · Spain
967
+19
🇳🇱 Danes · Netherlands
1017
-18
🇳🇱 Britons · Netherlands
994
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 1,717 10:42 14:19 — ⛏ Fast Castle
27 1,020 10:55 15:29 32:57 ⛏ Fast Castle
15 583 10:29 18:24 31:58 ⛏ Fast Castle
15 576 11:33 16:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,020 8,815 7,020 1,660 32,515 38,490
9,205 11,105 6,850 2,830 29,990 33,493
10,900 8,150 5,495 850 25,395 29,626
5,315 5,905 1,815 1,480 14,515 16,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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