AoeStats
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Arena

510027922Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 49m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1556
+7
🇨🇴 Persians · Colombia
1499
+9
🇦🇷 Teutons · Argentina
1420
+11
🇵🇪 Teutons · Peru
1387
-11
🇺🇸 Burmese · United States
1367
-10
🇺🇸 Saxons · United States
1244
-6
Player eAPM Actions Feudal Castle Imperial Opening
59 2,948 11:11 15:21 32:24 ⛏ Fast Castle
44 2,196 10:03 13:54 32:13 ⛏ Fast Castle
42 2,110 9:05 22:24 33:28 ⛏ Fast Castle
38 1,901 10:52 14:59 26:23 ⛏ Fast Castle
27 1,336 10:17 15:09 — ⛏ Fast Castle
20 1,005 8:35 24:12 29:46 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
37,085 21,055 19,860 3,165 81,165 91,906
24,095 23,270 16,785 1,600 65,750 70,401
22,515 24,608 12,400 1,560 61,083 67,109
21,790 20,961 10,285 3,555 56,591 68,647
20,395 21,183 10,255 2,285 54,118 56,769
7,740 8,295 9,345 1,700 27,080 29,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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