AoeStats
← Erick14mar

MegaRandom

508646737Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 26m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1475
+8
🇵🇪 Lithuanians · Peru
1300
+13
🇫🇷 Varangians · France
1312
-12
🇫🇷 Franks · France
1225
-9
Player eAPM Actions Feudal Castle Imperial Opening
73 1,932 9:20 21:08 — ⚔ Scouts into Archers
61 1,614 9:45 23:55 — ⚔ Scouts into Galleys
31 808 10:27 25:09 — ⚔ Scout Rush
25 665 8:51 — — ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
6,985 6,672 2,715 100 16,472 16,585
5,230 4,734 640 1,150 11,754 11,930
4,400 3,510 380 125 8,415 10,497
3,190 4,225 480 85 7,980 10,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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