AoeStats
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Arena

509668442Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 53m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
1224
+12
🇹🇼 Slavs · Taiwan
1214
+12
🇹🇼 Danes · Taiwan
1214
+12
🇹🇼 Vietnamese · Taiwan
1109
+15
🇦🇫 Bohemians · Afghanistan
1142
-14
🇵🇱 Byzantines · Poland
1130
-13
🇮🇳 Saracens · India
1111
-12
🇵🇱 Spanish · Poland
1109
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,127 10:23 14:12 31:09 ⛏ Fast Castle
31 1,647 10:09 14:09 29:49 ⛏ Fast Castle
24 1,294 11:29 16:07 30:48 ⛏ Fast Castle
24 1,266 11:20 16:27 31:34 ⛏ Fast Castle
24 1,285 11:21 15:35 30:25 ⛏ Fast Castle
23 1,231 10:06 14:21 32:59 ⛏ Fast Castle
18 934 11:13 16:59 33:03 ⛏ Fast Castle
14 732 11:49 16:09 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,500 18,966 21,905 3,640 84,011 95,416
28,285 14,880 20,990 4,950 69,105 91,976
25,895 16,960 13,560 2,430 58,845 102,081
24,205 15,095 11,730 3,495 54,525 59,703
20,390 17,170 8,385 2,280 48,225 51,471
15,445 16,200 8,125 4,200 43,970 74,897
15,610 17,870 8,835 1,500 43,815 54,658
20,580 13,280 7,775 1,660 43,295 47,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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