AoeStats
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Pilgrims

509517056Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 23m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1027
+16
🇨🇴 Teutons · Colombia
1026
+16
🇺🇸 Sicilians · United States
1042
-16
🇺🇸 Varangians · United States
1020
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 932 11:27 16:21 — ⛏ Fish Boom FC
16 370 11:42 17:21 — ⛏ Fish Boom FC
16 380 12:05 20:10 — ⛏ Fish Boom FC
16 382 11:13 20:45 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,870 3,470 1,840 300 11,480 12,513
4,135 3,590 995 230 8,950 10,225
3,925 3,000 625 1,120 8,670 10,858
3,975 3,435 720 225 8,355 8,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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