AoeStats
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MegaRandom

508743740Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 93m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Danes · Switzerland
1055
+13
🇨🇭 Chinese · Switzerland
1050
+13
🇦🇺 Inca · Australia
911
+20
🇩🇪 Persians · Germany
1036
-17
🇹🇷 Jurchens · Türkiye
971
-15
🇩🇪 Shu · Germany
956
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 3,150 13:37 17:43 33:29 ⛏ Fish Boom FC
29 2,705 13:04 16:43 43:29 ⛏ Fish Boom FC
21 1,959 13:25 17:50 34:44 ⛏ Fish Boom FC
18 1,676 13:56 19:19 44:21 ⛏ Fish Boom FC
18 1,708 12:51 18:30 33:33 ⛏ Fast Castle
16 1,515 12:00 17:13 33:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,120 37,250 19,240 10,815 111,425 129,634
42,885 34,350 24,700 2,080 104,015 125,656
35,225 46,815 11,635 6,285 99,960 121,028
32,610 32,710 30,665 2,250 98,235 101,684
39,025 26,425 26,670 4,385 96,505 112,174
47,040 26,720 16,250 5,500 95,510 148,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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